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Lord of Ruin: A Mauls Darkblade Novel

CODE: BL130

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Malus Darkblade confronts the daemon who stole his soul.

One of the Black Library’s most infamous fantasy heroes returns in the fifth and final book of this popular series.

Overcoming unimaginable danger and impossible odds, Malus Darkblade has finally fulfilled his quest to retrieve five objects of power. Now he must return them to the ancient daemon Tz’arkan. But can he be trusted to honour his part of the bargain to return his soul or will he try to trick the dark elf one last time?


Palace of the Plague Lord

CODE: 60100281034

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Swords and sorcery clash in this classic high fantasy quest!

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Ravenor

CODE: BL640

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Dan Abnett’s latest action-packed hardback leaps into the fray as genius psyker Gideon Ravenor and his trusted war-band of desperados hunt down the secretive enemies of mankind. Once a pupil of the notorious Inquisitor Eisenhorn, Ravenor was forever consigned to his force-chair following a catastrophic accident engineered by the dark agents of Chaos. Now, without physical contact with the universe, Ravenor must utilise his potent psychic abilities and unique alien technology, to plan, organise and even possess his followers so that the avenging flame of the Emperor can be brought to bear! This brand new series features characters first seen in Dan Abnett’s awesome Eisenhorn trilogy.

Ravenor Returned

CODE: BL685

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The situation is getting worse for Ravenor and his team. The investigation into the unholy psychic substance known as flects is leading further up the Imperial hierarchy and the local legend of an arch-fiend has whipped the populace into a religious frenzy, centring on Ravenor’s young telepathic aide, Zael. Now more than ever, Ravenor must trust in his team to stem the tide of Chaos and stop a disaster of galactic proportions. An ancient technological abomination has been discovered, and the fate of the universe could rest on a single word.

Storm of Iron

CODE: BL561

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Stuttering volleys of las-fire blasted from the trench, but it was too little, too late as Honsou dropped into the prepared position. The Traitor Marine worked his way down the trench, hacking a bloody path through the defenders who fell back in horror from his deadly blade. As Honsou killed the Guardsmen, he revelled in his superiority, and could well understand the attraction of Khorne’s path. The Iron Warriors swept over the trench killing everything in it with the fury of those who had fought their way through hell and lived to tell the tale.

In a dark and gothic future, humanity fights a constant battle for survival in a hostile universe. Now hell has come to Hydra Cordatus, for a massive force of terrifying Iron Warriors, brutal assault troops of Chaos, have invaded the planet and lain siege to its mighty Imperial citadel. But what prize could possibly be worth so much savage bloodshed and destruction?


The Horus Heresy: False Gods

CODE: BL684

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The Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemon. With all the temptations that Chaos has to offer, can the weakened Horus resist?

The epic tale of The Horus Heresy continues in the sequel to Horus Rising. The fate of the galaxy now rests in the simple choice of one man; loyalty or heresy?


The Horus Heresy: Flight of the Eisenstein

CODE: BL107

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Having witnessed the terrible massacre of Imperial forces on Isstvan III, Death Guard Captain Garro seizes a ship and sets a course for Terra to warn the Emperor of Horus’s treachery. But when the fleeing Eisenstein is damaged by enemy fire, it becomes stranded in the warp – the realm of the Dark Powers. Can Garro and his men survive the depredations of Chaos and get his warning to the Emperor before Horus’s plans reach fruition?

The Horus Heresy: Fulgrim

CODE: BL118

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The chart-topping Horus Heresy series continues to deliver high-octane action.

Graham McNeill takes the reader to the 31st millennium, when humanity is at the peak of its powers. As the Great Crusade, led by Warmaster Horus, continues to conquer the galaxy, Fulgrim, the god-like Primarch of the Emperor’s Children Space Marine Legion, leads his warriors into battle against a vile alien foe.

From the blood of this campaign the seeds are sown that will lead this proud legion to treachery, taking them down the darkest of paths to corruption. Leading up to the carnage of the Dropsite Massacre on Isstvan V, this is the tale of Fulgrim’s tragic fall from grace.


The Horus Heresy: Galaxy in Flames

CODE: BL092

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Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Istvaan III. Though the rebels are swiftly crushed, Horus's treachery is finally revealed when the planet is razed by virus bombs and Space Marines turn on their battle-brothers in the most bitter struggle imaginable.

The Horus Heresy: Horus Rising

CODE: BL667S

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It is the 31st millennium. The forces of humanity have reached the stars. Under the benevolent leadership of the Immortal Emperor and his superhuman sons, the primarchs, the Imperium of Man has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry the Emperor’s grand plan? Worse still, this promotion has sown discontent amongst his brothers. How long before this escalates into all-out mutiny?

Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity.

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