The Capital Cycle
CODE: FFGWHC26
Karaz-a-Karak introduces a host of options to your Dwarf deck. Each Battle Pack in The Capital Cycle introduces a Capital Center card for its respective faction. This costly support card provides an amazingly beneficial text effect...but only if it remains in play long enough to trigger. For example, the Great Guild Hall (Karaz-a-Karak, 69) is the epicenter of Dwarf ingenuity; if it remains in play for four rounds, it can provide your forces with a burst of Dwarf technology!
Karaz-a-Karak is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game. With three copies each of 20 unique cards (half of which are devoted to the grog-swilling Dwarfs), Karaz-a-Karak is an invaluable Battle Pack for players harboring ancient grudges against past opponents.
Warhammer: Invasion - Karaz-a-Karak contains cards 61-80 of “The Capital Cycle.”
Note: Warhammer: Invasion - Karaz-a-Karak is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.
CODE: FFGWHC24
The Empire’s most gifted engineers bring the mighty Clockwork Horse to the battlefield, while the Dark Elves’ Spawn of Kintearer strikes fear into the hearts of his foes. Meanwhile, thousands of Skavenslaves serve as shock troops for the verminous horde, and the Wood Elves’ Stag of the Sacred Glade charges forth from the forest, barreling through enemy defenses!
Realm of the Phoenix King is the second Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game.
Warhammer: Invasion - Realm of the Phoenix King contains cards 21 - 40 of “The Capital Cycle.”
Note:Warhammer: Invasion - Realm of the Phoenix King is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.
CODE: FFGWHC23
As goblin Squig Trackers seek more ferocious pets, Ancient Stegadons convey their Lizardmen masters into battle. Meanwhile, the Vampire Mannfred Von Carstein controls the souls of his victims, and the Savage Forsaken grows stronger in the presence of powerful leadership. With the forces of Chaos gathering for some fell purpose, how will the factions of the Old World stand against them?
The Inevitable City is the first Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game.
Warhammer: Invasion - The Inevitable City contains cards 1 - 20 of “The Capital Cycle.”
Note:Warhammer: Invasion - The Inevitable City is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.
CODE: FFGWHC25
A horde of Orcs has gathered at The Iron Rock, eager for fightin’, slayin’ and lootin’. No land is safe when the Greenskins go to war...
The Iron Rock is the third Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With half of its cards devoted to the warmongering greenskins, The Iron Rock is an invaluable Battle Pack for players of the stunty-smashin’ Orc horde.
Warhammer: Invasion - The Iron Rock contains cards 41-60 of “The Capital Cycle.”
Note:Warhammer: Invasion - The Iron Rock is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.
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