Dungeons & Dragons
CODE: WTC217187400
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 13. It includes three double-sided poster maps suitable for use with D&D Miniatures.
CODE: WTC218937200
The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.
Manual of the Planes explores the many planes introduced in the 4th Edition Dungeon Masters Guide. This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes.
CODE: WTC253840000
The Monster Manual 3 packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!
CODE: WTC217207200
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In D&D, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
CODE: WTC239457200
Whispered tales speak of an eldritch tome crafted by necromancers and filled with spine-chilling facts about a vile menagerie of undead horrorsunnatural things known to haunt the gloom-filled corners of the world and beyond. Beware! This is that tome. The Open Grave supplement for the Dungeons & Dragons Roleplaying Game explores the origins, tactics, myths, and lairs of undead creatures. Along with encounters and hooks for your campaign, it presents a host of undead threats, including new varieties of ghouls, skeletons, vampires, wraiths, and zombies. It also introduces new kinds of undead and provides statistics for unique undead villains such as Acererak and Vecna.
CODE: WTC218987200
The Dungeons & Dragons Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers and other material.
This book builds on the array of classes and races presented in the first Player's Handbook, adding both old favorites and new, never-before-seen options to the game.
Players Handbook 2 adds a new power source for 4th Edition D&D: classes using the new primal power source include the barbarian and the druid.
CODE: WTC251240000
The Player's Handbook 3 builds on the array of classes and races presented in the Player's Handbook and Player's Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player's Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
CODE: WTC253830000
This expansion of the Player's Handbook core rulebook explores the infernal secrets of the Tieflings. It presents D&D players with exciting new options for their tiefling characters, including unique racial feats, powers, paragon paths, and epic destinies.
Dungeons and Dragons: Player's Handbook: Races: Tieflings also includes ways to flesh out your tiefling character's background and personality.
CODE: WTC217367200
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In D&D, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Players Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.
CODE: MGP5208
The strength of the gods flows through the cleric's arms and his or her divine powers. The cleric is a divine agent who acts on behalf of the supreme powers he serves and The Quintessential Cleric gives you new ideas to make your cleric really unique and different from his or her brothers in faith.
In this book you will find new origins for your cleric, new powers, new feats, and new paragon paths; you will be able to equip new items created with the cleric in mind and to perform rituals never revealed before. The Quintessential Cleric also offers many hints on how to role-play your cleric outside of combat, churches and temples for your faith, rules for creating your own organization, and many useful tactics to optimize each choice your character has to make!
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