Warhammer Fantasy Roleplay
CODE: FFGWFRP01
Warhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.
Everything your group needs to begin its adventures in the Old World is included in the Core set. This Core set is an excellent way to bring new players into the fold, as well as to reward experienced roleplaying with new and exciting innovations.
- 4 comprehensive rule books provide all the knowledge you will need on the Old World
- Over 30 Custom Dice give you unprecedented options for story-telling
- Party sheets provide new skills and abilities to keep everyone engaged
- 30 different careers and 4 different races offer a multitude of character options
- More than 300 cards keep you in the game, no need to look up skills or abilities
- Three character keepers designed to hold everything your hero will need each session
CODE: FFGWHF02
As threats to the Empire’s stability loom, some brave individuals step forward to lend their aid to the cause, while others are caught up in fate’s plans to find themselves facing perilous adventures.
The Adventurer’s Toolkit lets players easily add more excitement and options to their Warhammer Fantasy Roleplay game. The Adventurer’s Toolkit is also perfect for new players in your campaign. Inside you will find more that 50 action cards, 30 talent cards, 10 new careers, 4 new party sheets, a pad of character sheets, new character standups, extra tokens to help manage your heroes, and much more!
With the The Adventurer’s Toolkit, you can now play as a sturdy Dwarf Ironbreaker, a formidable High Elf Sword Master, a nimble Wood Elf Wardancer , or as a downtrodden Ratcatcher with a small but vicious dog – or as one of the other new careers introduced. The Adventurer’s Toolkit let’s you face your grim and perilous adventures with more options than ever before!
This item is temporarily out of stock.
CODE: FFGWHF07
The Edge of Night is an adventure for Warhammer Fantasy Roleplay. Thrusting the players into a world of mystery and intrigue, The Edge of Night offers a rich setting, a complex cast of characters with plenty of secrets to hide, and all the materials needed to immerse the players in the story.
The Edge of Night comes complete with a full color scenario book, detailing the background of Ubersreik, engaging adventure hooks to get the characters involved, and the interesting citizens of Ubersreik they will encounter. The city is bustling with activity as three noble families make their presence known, each vying for power in a time of political unrest. Meanwhile, to take their attention from the unnatural glow of Morrslieb, the nobility of Ubersreik prepare for a grand masquerade. But something sinister lurks beneath the guise of the festivities...
With full colour handouts and tokens, as well as new talent, location, item, and action cards, The Edge of Night provides a variety of new options for GMs and players alike.
Warhammer Fantasy Roleplay Campaign: The Edge of Night is not a complete game. A copy of Warhammer Fantasy Roleplay is required.
This item is due for release in September 2010, pre-order now for dispatch on release.
CODE: FFGWHF04
The Gathering Storm is a complete campaign for Warhammer Fantasy Roleplay. The story centres around a series of bizarre events that bring the heroes face-to-face with dangerous enemies, moral dilemmas, and the raw fury of nature.
In addition to providing many sessions of exciting adventure, the campaign guide provides detailed information on the town of Stromdorf and a number of its odd citizens. Colourful maps bring Stromdorf and the surrounding region to life. The Gathering Storm campaign boxed set includes one full colour Campaign Book, more than 20 new Standard American (2 1/4" x 3 1/2") size cards (including actions, locations, and items), more than 20 new Mini American (1 5/8" x 2 1/2") size cards (including miscasts, wounds, talents, and insanities), six full colour maps & player handouts, more than 20 new NPC and enemy standups… and much moreThe Gathering Storm has it all. Death. Misery. Peril. Suffering. Disaster. And that’s just the weather.
The Warhammer Fantasy Roleplay Campaign: The Gathering Storm is scheduled for release on the 20th March 2010. Pre-order now.
Click here for info in pre-ordering from Mythreal.
Note: Due to problems during manufacturer this item may be delayed by up to 2 months.
CODE: FFGWHF03
Expand your dice pool with this dice accessory pack for Warhammer Fantasy Roleplay. This package includes:
- 3 Characteristic dice (blue d8)
- 2 Reckless dice (red d10)
- 2 Conservative dice (green d10)
- 2 Fortune dice (white d6)
- 1 Expertise die (yellow d6)
- 1 Misfortune die (black d6)
- 1 Challenge die (purple d8)
This item is temporarily unavailable - we have no fixed restock date.
CODE: FFGWHF05
As threats to the Empire’s stability loom, some brave individuals step forward to lend their aid to the cause, while others are caught up in fate’s plans to find themselves facing perilous adventures.
The Adventurer’s Toolkit lets players easily add more excitement and options to their Warhammer Fantasy Roleplay game. The Adventurer’s Toolkit is also perfect for new players in your campaign. Inside you will find more that 50 action cards, 30 talent cards, 10 new careers, 4 new party sheets, a pad of character sheets, new character standups, extra tokens to help manage your heroes, and much more!
With the The Adventurer’s Toolkit, you can now play as a sturdy Dwarf Ironbreaker, a formidable High Elf Sword Master, a nimble Wood Elf Wardancer , or as a downtrodden Ratcatcher with a small but vicious dog – or as one of the other new careers introduced. The Adventurer’s Toolkit let’s you face your grim and perilous adventures with more options than ever before!
The Warhammer Fantasy Roleplay Game Master's Toolkit is scheduled for release on the 20th March 2010. Pre-order now.
Click here for info in pre-ordering from Mythreal.
Note: This item is now expected around mid-April.
CODE: FFGWHF08
The Old World is a place of unending war and strife where the Four Ruinous Powers continue to gather worshippers among the nobles and commonfolk alike. Amidst this gathering darkness burns a light of hope that slowly gains strength, lit by those who follow the signs of faith...
Signs of Faith is a supplement for Warhammer Fantasy Roleplay. Signs of Faith introduces valuable background information on the Cults of the Empire as well as insights on the Ruinous Power Nurgle, the Plaguefather. For players, Signs of Faith introduces new rules for priests, dozens of new blessings across all nine major Empire faiths, and suggestions on how to play priest characters. GMs will find new rules for disease and Nurgle’s daemonic minions, and players have access to ten new careers. In addition, Signs of Faith includes a complete adventure for GMs to test their players’ newfound faith!
Warhammer Fantasy Roleplay: Signs of Faith is not a complete game. A copy of Warhammer Fantasy Roleplay is required.
This item is due for release in September 2010, pre-order now for dispatch on release.
CODE: FFGWHF06
Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy found in the Winds of Magic can become powerful wizards. Or they may succumb to Tzeentch, the Changer of Ways, tempted by his offer of power, knowledge, and mastery of the dark arts.
The Winds of Magic is a valuable resource for Warhammer Fantasy Roleplay. It provides all players with important background and setting information on the Colleges of Magic, some expanded optional rules and additional tools for wizards to practice their art, dozens of new spells across all eight College Orders, and more suggestions and guidance for playing wizard characters.
For the GM, The Winds of Magic also introduces the Ruinous Power Tzeentch, his daemonic minions, and insights into the Great Conspirator’s fiendish schemes. New rules for corruption and mutation expose the characters to greater risks over the course of their adventures. Finally, The Winds of Magic includes a complete adventure for GMs to challenge their players with a dangerous plot unfolding in the heart of the Empire.
Categories
Information
Pricing Banner
Mythreal News
- 01.09.2010
- Castle Ravenloft Board Game now in stock
- 31.08.2010
- World of Warcraft Archives now in stock
- 19.08.2010
- Magic the Gathering: Elspeth Vs. Tezzeret Duel Decks on pre-order
- 07.08.2010
- New Warhammer Daemons now in stock






